Solo tabletop roleplaying
After playing a solo roleplaying session in Sydney, I consider the pros and cons of using game mechanics to write narrative fiction.
After playing a solo roleplaying session in Sydney, I consider the pros and cons of using game mechanics to write narrative fiction.
In which I outline some rules, create two characters, generate a backstory, and set the opening scene.
Faced with the prospect of execution, the Journeyman begins to takes matters into his own hand, but not all of his newfound companions are cooperating.
With a little bit of routing magic in a YAML file, I partition my site to give the Journeyman a new home, making it easier to follow my solo RPG adventure.
After a coup erupts in the Palace of Akrium, the Journeyman lands in gaol with some unsavoury characters, at least one of which wants him dead -- not that it matters, our Journeyman dies at dawn.
After enjoying my solo RPG game during a camping holiday, I embark on a new campaign in a world inspired by the Ancient Aegean and Spaghetti Westerns.