Session #2 (part 1): All or nothing
Faced with the prospect of execution, the Journeyman begins to takes matters into his own hand, but not all of his newfound companions are cooperating.
Faced with the prospect of execution, the Journeyman begins to takes matters into his own hand, but not all of his newfound companions are cooperating.
After a coup erupts in the Palace of Akrium, the Journeyman lands in gaol with some unsavoury characters, at least one of which wants him dead -- not that it matters, our Journeyman dies at dawn.
After enjoying my solo RPG game during a camping holiday, I embark on a new campaign in a world inspired by the Ancient Aegean and Spaghetti Westerns.